Wma Source Filter Download Ford Racing 2

It all began in 2005/6 (no exact date) when I first played Monopoly Tycoon. My sister was playing it and I was curious on how to play it, she didn't really like it but I was drawn somehow to the game regardless. A year or two later I played a bit more of the game and then completely forgot about it till i found the CD again in 2013 (around that time, more like 2014). The memories, though few flooded back to me as I rediscovered the game again, but this time I understood more about the game as a whole.

Ford Racing High Performance Oil Filter M-6731-FL820 for all 3V Mustangs and 5.0L 4V Boss. Help is standing! Call (732) 780-0770; Search. Hey all, Ford Racing 2 doesn't work on anything above Windows XP due to how it calls the music (a wma filter issue). I've taken the widescreen fixes (and original 4:3 version) jackfauste made on wsgf.org and created my own batch file method of calling Windows Media Player to easily play back the.wma music files in Ford Racing 2, which sort of restores the game so something of what it was like.

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  • If Ford Racing 2 often crashes to the desktop, try to reduce quality of the graphics. It is possible that your PC just does not have enough performance and the game may not work correctly. Also, it is worth to check out for updates - most of today's games have the automatic patches installation system on startup if internet connection is available.
  • ENGLISH SUBTITLES AVAILABLE!Links:The FR2 Patch link isn't the one in the video any more because they removed it. Instead Pan Grzelu uploaded them for me.
  • It seems that the wma filter used DirectShow, which is not supported in Vista/Win7. Ford Racing 3 works fine, as it's a bit newer and plays a different music format. Is there anyone out there who could hack the game so it doesn't call to the WMA filter, or do something even more clever?

The only problem though was that the game didn't work with music enabled....... I played it with the music on Windows XP, so this was very disappointing. It was disappointing for so many other people too on online forums.
Turns out that in Windows Vista and later, the game no longer functions properly. There was no solution and people just kept making more questions apparent instead of finding answers.
So I set off and took it upon myself to begin fixing Monopoly Tycoon, not knowing exactly what was about to come....
I began analyzing the error message that the game produces when the music is enabled. All it is is just a generic error message and nothing more. However it mentions a _crash.sav file which may contain useful information. I tried to find the file, but it was no where to be seen. At this point I was very stuck and didn't know exactly what was the cause. I searched up DirectX components on the web and looked on Wikipedia for what components have been removed, and I spotted DirectMusic. This caught my attention heavily as it may be the reason why the game was crashing with music. Sadly in the end, it was useless and I managed to skip over an important component; DirectShow. So I searched up online how to fix games and people suggested using a debugger to try and find the cause of the problems. This confused me even more as I didn't know how to use a dissasembler or a debugger, let alone an IDE. Finding that the game was faulting at a certain address, I examined the assumed code (from disassembly) and it detailed the error. The error message was 'SYS_KEY_NOT_FOUND' (along those lines). Around this time I also made another observation, the game works with sound but not music. I didn't know why or how this was happening, so some of the audio is working, now it was just a matter of observation to find out WHY.
This is the most irritating part, I was going around in circles continously and not finding any useful information. Some of the observations I made was innaccurate and didn't make much sense, most of this problem solving process was just guessing and making invalid assumptions. I began to curiously wonder if the game was using DirectSound or not (after finding out that DirectMusic was a dead-end). Using a DirectSound wrapper was not fruitful along with trying to monitor all the files that the game was trying to access while loading. Nothing at all seemed to help or shed light onto the core issues that the game was having. No progress would be made for a few months, even up to a year.

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There is probably some missing information in this blog post, but here we go anyway. In the middle of 2018 I began to work on fixing the game again, still no progress. But I was close to a turning point, and I didn't know it yet. At school, one of my teachers was getting frustrated with one of the students in the class because he just kept on guessing and blurting out answers that had nothing to do with the question. He said to 'think logically about the problem, don't guess, you are basically just throwing darts onto a dart board and hoping it hits the center.'. This struck me hard, for so long I had never taken a step back and though logically and crtitically about the problem with Monopoly Tycoon (and a lot of other things too in life etc). I had not been thinking logically or criticially about anything for years up to that point. So I gave it a shot and stepped back to look at the problem as a whole (big picture, I over-analyze). I begun with the simple stuff, the game doesn't launch. I began writing a document to get a better overall picture for the first time:
The game doesn't launch with music enabled. The game does launch wtih music disabled and the sound still works. The game uses DirectSound (as shown in CFF explorer) but the DirectSound wrapper didn't help. The audio mixer in Windows Vista may be the cause (it wasn't in the end). The game doesn't use DirectMusic. The game works on Windows XP but not Vista, something changed.
I started looking for differences between Windows Vista and XP, this helped motivate me in finding more possible causes of the problems, but nothing helpful came from it, besides one thing: Media Foundation's introduction. I looked into Media Foundation and DirectShow not understanding a word basically and ignored everything that I had just found. This was the biggest mistake that I made and wouldn't recover from for a while.
I started at square one again and continued writing down observations and definitive facts in my word doc. I decided to learn how to use IDA Pro so I could better understand everything about it. I sat through and went through all of its interface while debugging Monopoly Tycoon. At one point in the video I found the Import/Access tab that shows what .DLL's the application is accessing. This is the point that absolutely EVERYTHING changed. The game was loading the quartz.dll meaning it used DirectShow to a certain extent. Quartz is a codename for DirectShow and this finding forced me to investgate about what DirectShow was exactly. This time I wouldn't ignore the important information.
DirectShow is a way of applications to play back media files in a universal way that is built into windows itself. This allows for a standardised way to playback media files and better control playback options while introducing new media formats along the way. On the Wikipedia page for DirectShow, it details the it is getting depreceated in favour of Media Foundation. This was important, since Windows Vista introduced Media Foundation. This was the closest I have got to solving the problem until that point. In a section on the wiki page there was information about utilites to view DirectShow filters and codecs. I downloaded many DirectShow utilities and settled on one of the most powerful ones called DSFMgr (DirectShow Filter Manager). This utility is practically the only one that helped me solve the issues that Monopoly Tycoon was having in the end.
When you don't know how to proceed, just go through and use trial-and-error to find the cause of the problem(s). That is what I did, I removed all the codecs and filters in the manager exhaustively (it took a while, maybe half an hour or an hour of tedium). Removing the Windows Media source filter caused the game to crash on Windows XP, this important and vital piece of information propelled the investigation even further since the error message could be generated on Windows XP!! This huge breakthrough showed that the game did use DirectShow afterall to play music, up till this point I had thought that I may not be on the right track, but I had discovered the component causing the issues.
A simple google search warrants information of the Source Filter and the .DLL's it uses (mostly anyway). The filter uses dxmasf.dll mainly, so I tried to register that. But that didn't work. I was stuck for a few days and came back to it later after trying to register loads of different related .DLL's. wmpasf.dll registered somewhat in the manager, showing that it was theoretically possible to bring back the source fitler, but it still didn't work properly at all.
The next step was to be patient and logically deduct why it wasn't registering or loading correctly.Wma source filter download ford racing 2005Download
I deducted that it may be smart to use the dedicated Dependency Walker application (previously I was only just using CFF explorer mainly). I deducted that the .dll not registering was a dependency issue since DSFMgr was throwing an error which details as such. Viewing the dependencies of the dxmasf.dll (note, I hadn't viewed or know about .dll's depending on one another until this point) showed that it required the DRMClien.dll. Placing the appropiate .DLL in the same directory as the dxmasf.dll and then registering dxmasf.dll finally made the filter/codec register properly for the first time! It was like a Christmas tree lighting up for the first time in many years.
With all of this in mind, the game still wouldn't work, so I decided to try the same process on my Windows 7 machine (I think it was anyway at that point...). The game in-fact loaded and worked apporiately!! It was breath taking to see the game working for the first time since Windows XP and tingles went down my spine as the solution was so apparent now. But there was still a single problem left.....

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The final piece to the puzzle was a funny .DLL file called strmdll.dll. This DLL is essential for streaming audio with the codec. From one of my assumptions with Process Explorer and monitoring the .dll's that Monopoly Tycoon was using, I managed to do something right! In the process of using Process Explorer to find out what .dll's the game needed and use (making comparisons etc, noticed dxmasf.dll was missing). Finally the music could be fixed on any machine, and if I hadn't of placed that strmdll.dll in the right location, I may have never fixed the game entirely (or until much later).

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What I learnt from all of this is never to make any assumptions unless there is no other way or it is an unimportant thing for which it may be necessary to make an assumption. If you are fixing or debugging applications, then it is important to find out what you do know and what you don't, then how to proceed further after looking at the bigger/entire picture. Monopoly Tycoon will always from now on be a symbol/reminder to me to never assume or guess, but to logically go through every step and try to find a valid answer and conclusion to the issue. It took me so long to find out what was going wrong, I could have solved it in a few weeks, but no, sadly my ego and everything else in-between got in the way.

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The game is now fixed, I made a blog and have tried to spread the word about the music fix anywhere I can possible. I even saw it get used in a playthrough a month after I released it! That was amazing, Finally getting the game to play music was an amazing expereience, although it was an emotional rollercoaster at times. Not knowing what to do next and getting stuck is only steps towards your goal, as long as you reconsider what you are doing and take a different approach each time (make sure to record your observations, that is what ultimately helped me in the end besides logical deduction!).
THE END (yay!)